ZoneX eSports Platform – ALT SCOPE

ZoneX eSports Platform

ZoneX eSports Platform


We plan the organization and holding of international eSports online-tournaments for 50 most popular disciplines in more than 220 various formats, on PC, Play Station and X-BOX. We create a huge platform which brings together the entire eSports community: cyberathletes, coaches, referees, journalists, commentators, cosplayers, fans and viewers. ZoneX is an eSports social network.The main task that we set for ourselves and the project is to provide an opportunity absolutely for everyone to earn playing your favorite games, to build a career as a professional cyberathlete and even to sign a contract with a professional eSports team. We plan to create not just a platform to hold online-tournaments, but a unified platform for the whole esports community which does not include only gamers but also other representatives of the eSports industry with an audience of more than 350 million people.All financial interactions between the platform participants will be carried out using smart contracts.

We plan the organization and holding of international eSports online-tournaments for 50 most popular disciplines in more than 220 various formats, on PC, Play Station and X-BOX. We create a huge platform which brings together the entire eSports community: gamers, coaches, referees, journalists, commentators, cosplayers, fans and viewers. ZoneX is an eSports social network. The main task that we set for ourselves and the project is to provide an opportunity absolutely for everyone to earn playing your favorite games, to build a career as a professional gamer and even to sign a contract with a professional eSports team. We plan to create not just a platform to hold online-tournaments, but a unified platform for the whole esports community which does not include only gamers but also other representatives of the eSports industry with an audience of more than 350 million people. The overall eSport audience will reach 600 million people by 2020, among which are: -??????? 286 million ? the so-called enthusiasts, gamers; -??????? 303 million ? viewers / fans. Currently the eSport audience is about 385 million people, among which are: -??????? 191 million ? the so-called enthusiasts, gamers; -??????? 194 million ? viewers / fans. Overall amount of people aware of eSport is more than 1,8 billion people. By 2020 the experts predict the eSport market growth up to 1,5 billion USD and up to 5 billion billion USD by 2023. Problems: None Ample opportunities for the monetization of the career as a professional gamer. To earn by participating in international online-tournaments, to sell your own branded products, advertising products, to get donats from fans, to stream, to challenge other athletes. To get invitations to teams including getting a chance to sign a contract with a professional esports team. THE MAIN TOURNAMENTS None None None None All financial interactions between the platform participants will be carried out using smart contracts: ZNX token is the Utility token. It is used for transactions between users of the platform and also between the platform and users.

Ended


Token ZNX
Price in preICO
Price in ICO 1 ETH = 20 000 ZNX
Country British Virgin Islands
Whitelist/KYC KYC
Restricted areas None
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